** Making Democracy Fun by Josh Lerner


Making Democracy Fun: How Game Design Can Empower Citizens and Transform Politics may have created the least fun way to present the rather fun examples at its foundations — so if you’d like to tackle it, either deploy considerable patience for the first 100 pages or so, or skip to chapter 4. For some reason the author is intent on giving the reader an exhaustive description of game design theory before jumping into the examples, and I almost gave up before getting to the two examples that are described in detail: the process to transform an Argentinian slum and so-called participatory budgeting for a Toronto housing project. I’m glad I kept going because  the examples, presented transparently, both what worked and what did not, are inspiring, and the techniques used to get participants involved can be used in many other settings.

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